The First Berserker: Khazan Secrets



A reviravolta que temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e isento criatividade no roteiro.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

Os intensos gráficos 3D no estilo cel shading do The First Berserker: Khazan dão vida ao mundo por Arad utilizando uma vivacidade semelhante à de um anime.

You can email the site owner to let them know you were blocked. Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page.

Enquanto é normal que jogos do estilo soulslike tenham “muros” de modo a testar a habilidade Destes jogadores, demorou 1 Porreiro tempo até de que outro inimigo exigisse tanto quanto o terceiro chefe do game.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

Vejo isso Muito mais tais como uma decisão para facilitar o desenvolvimento, já que criar um mapa completo da muito mais trabalho, contudo junte isso ao fato por qual as armas sãeste drops aleatórios do inimigos e o ímpeto do explorar diminui bastante, com um grande impacto até mesmo na atmosfera geral do game.

'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future

Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of The First Berserker: Khazan Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Embora desafiador de modo a jogadores hardcore, os dois níveis por dificuldade e a variedade do mecânicas por combate e habilidades tornam o jogo conseguível para jogadores do todos ESTES níveis.

Isso faz parecer de que Parcela do progresso foi jogado pelo lixo e honestamente não entendi essa decisão do “resetar” certas coisas do mapa após sair dele.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Leave a Reply

Your email address will not be published. Required fields are marked *